﻿// Decompiled with JetBrains decompiler
// Type: UnityEngineInternal.MathfInternal
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.InteropServices;
using Unity.IL2CPP.CompilerServices;

#nullable disable
namespace UnityEngineInternal
{
  [Il2CppEagerStaticClassConstruction]
  [StructLayout(LayoutKind.Sequential, Size = 1)]
  public struct MathfInternal
  {
    public static volatile float FloatMinNormal = 1.17549435E-38f;
    public static volatile float FloatMinDenormal = float.Epsilon;
    public static bool IsFlushToZeroEnabled = (double) MathfInternal.FloatMinDenormal == 0.0;
  }
}
